the different color temperature of the two different lightsources (sun and sky), putting one area light in each window to get diffuse incoming illumination would be The greatest part of all the light we see in the daytime is emitted/scatterd by the sky,
![vray next maya doc vray next maya doc](https://s3.amazonaws.com/east.toolfarm.com/boxcover_image/vray-maya-box.png)
I think using just one (directional-) light as daylight simulation Now about the lighting solution you chose. Basically this technique reduces final gather points that are more distant to theĬamera by sampling the points in screen space rather than in world space.
#Vray next maya doc how to
Its described here how to apply it (not how to use it!). Much posts/reactions on this topic and wasnt able to test it well by myself. finalGatherView could have positive impact on your rendering times. These people are aparently selling VRay for MayaĪlot of the stuff on the site is max stuff from some of the guys who were working atĪnimal Logic which has been on display on the vray site for a while. Its a bit dark and needs some refining, but hey: its a test! in conjunction with a directional light. but ended up in using a photon emitting ibl node (standard emission) you need to find the ritght settings with photons, GI, FG etc.Īnd you can create some Beautiful images with Mentalray.īelow is an image I rendered few weeks before. create 1 pointlight + converted into a mentalray area light with a square projectionįor each window, just as you do with v-ray, then i created a point light converted into an area light, after checking the Vray forum, i tried to if you stop and look at the v-ray light, it is just a When a user added a post within a topic I added the username with an arrawĪnd a completion to a topic is marked with:Īt the end of this summary I added a list of every file which was contributed within Instructions are marked with this sign (step by step):Ĭonclusions or reasons are characterized with: VRay-like interior renders with mental ray